UIManager
Functions
[Client] STATIC SetMobileButtons(List<string> buttons)
[Client] ExitToMainMenu()
[Client] ChangePauseState()
[Client] ChangePlayerListState()
[Client] ChangeServerInfoState()
[Client] ChangeInventoryState()
[Client] ChangeSettingsState()
[Client] SetCrosshair(bool active, float offset)
[Client] STATIC SpawnText()
[Client] STATIC SpawnButton()
[Client] STATIC SpawnDropdown()
[Client] STATIC SpawnInputField()
[Client] STATIC SpawnToggle()
[Client] STATIC SpawnSlider()
[Client] STATIC SpawnImage()
[Client] SpawnVoicechatPanel()
[Client] SetDropState(Image image)
[Client] HighlightItem(GameObject highlighted, string message)
[Client] DisableHighlight()
[Client] STATIC BindAction(UnityEngine.Events.UnityEvent act, System.Action action)
[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<string> act, System.Action<string> action)
[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<bool> act, System.Action<bool> action)
[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<float> act, System.Action<float> action)
Properties
STATIC instance - return instance of UIManager
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