UIManager

Functions

[Client] STATIC SetMobileButtons(List<string> buttons)

[Client] ExitToMainMenu()

[Client] ChangePauseState()

[Client] ChangePlayerListState()

[Client] ChangeServerInfoState()

[Client] ChangeInventoryState()

[Client] ChangeSettingsState()

[Client] SetCrosshair(bool active, float offset)

[Client] STATIC SpawnText()

[Client] STATIC SpawnButton()

[Client] STATIC SpawnDropdown()

[Client] STATIC SpawnInputField()

[Client] STATIC SpawnToggle()

[Client] STATIC SpawnSlider()

[Client] STATIC SpawnImage()

[Client] SpawnVoicechatPanel()

[Client] SetDropState(Image image)

[Client] HighlightItem(GameObject highlighted, string message)

[Client] DisableHighlight()

[Client] STATIC BindAction(UnityEngine.Events.UnityEvent act, System.Action action)

[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<string> act, System.Action<string> action)

[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<bool> act, System.Action<bool> action)

[Client] STATIC BindAction(UnityEngine.Events.UnityEvent<float> act, System.Action<float> action)

Properties

STATIC instance - return instance of UIManager

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