Creating New Player Class
All Player Classes must be placed under namespace Plugin.Classes
Some code will not work in 1.1 version. This page will be updated later.
Class Functions
Init() - [OPTIONAL] class initialization.
Update() - [OPTIONAL] called every frame.
OnStop() - [OPTIONAL] called on class destroy.
OnEscape() - [OPTIONAL] called when players escapes(Trigger on surface at Exit B).
GetHand() - [REQUIRED] return hand material ID(required only for classes that can pickup items).
GetName() - [REQUIRED] displayed class name.
GetTeamID() - [REQUIRED] class team.
GetClassColor() - [REQUIRED] class color in HEX.
GetPlayerInfo(HitBox) - [OPTIONAL] additional information when player looks at someone, return string [DEFAULT: ""].
GetDeadInfo(DeadBox) - [OPTIONAL] additional information when player looks at dead body, return string [DEFAULT: ""].
OnOpenInventory() - [OPTIONAL] can this class open inventory, return boolean [DEFAULT: false].
IgnoreSCP() - [OPTIONAL] is this class ignore all scp mechanics, return boolean [DEFAULT: false].
CheckpointPass() - [OPTIONAL] can this class open checkpoints without key card, return boolean [DEFAULT: false].
CanTakeDamage() - [OPTIONAL] can this class take damage, return boolean [DEFAULT: true].
OnTakeDamage(DamageHandler) - [OPTIONAL] called when player takes damage.
Local Properties
player - return current Player class.
playerModel - shared property, that must be assigned from player class.
Local Functions
SendToEveryone(string FunctionName, params object[] arguments) - send command to every player to call function with arguments.
SendToClient(string FunctionName, NetworkConnection connection, params object[] arguments) - send command to player with connection to call function with arguments.
SendToServer(string FunctionName, params object[] arguments) - send command to server to call function with arguments.
Invoke(Function, float seconds) - same logic as UnityEngine.Object.Invoke, call function after time.
Example
Testing
Now we can compile this plugin and move library to server plugins folder according to Folder Structure Now we can force class:
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