Creating New Room Event
All Room Event classes must be placed under namespace Plugin.Rooms
Class Functions
Init() - [OPTIONAL] class initialization.
Update() - [OPTIONAL] called every frame.
Local Properties
netEvent - return NetworkedEvent class.
Local Functions
SendToEveryone(string FunctionName, params object[] arguments) - send command to every player to call function with arguments.
SendToClient(string FunctionName, NetworkConnection connection, params object[] arguments) - send command to player with connection to call function with arguments.
SendToServer(string FunctionName, params object[] arguments) - send command to server to call function with arguments.
Invoke(Function, float seconds) - same logic as UnityEngine.Object.Invoke, call function after time.
Example
Example Solution can be downloaded here: Link to archive
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