Door
Functions
[SERVER] InServerInteraction(Mirror.NetworkConnectionToClient conn)
[SERVER] BreakDoor(UnityEngine.Vector3 pos)
[SERVER] ForceState(System.Boolean status)
[SERVER] ChangeState()
[Client] Interact()
Properties
opened - open state of door canBreak - can this door be broken by Frag Grenade or SCP-096 subCall - System.Action that calls when Player interacts with door keyData - key access information
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