Creating Additional Networked Class
Class Functions
Local Properties
Local Functions
Example
using UnityEngine;
namespace Plugin.Additional
{
public class TestCommunication : Akequ.Base.Room
{
public override void Init()
{
if (netEvent.isClient)
{
SendToServer("GetFromClient", "Test");
}
}
public void GetFromClient(string someData, Mirror.NetworkConnectionToClient conn)
{
Debug.Log($"Got From Client: {someData}");
SendToClient("GetFromServer", conn, "Test", 35);
}
public void GetFromServer(string data, int secData)
{
Debug.Log($"Got From Server: {data}, {secData}");
}
}
}Testing
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