SCP: Classified Site Plugin API
  • Quick Start
  • DOCS
    • Folder Structure
    • Creating Plugin Project
    • Creating New Player Class
    • Creating New Item Class
    • Creating New Room Event
    • Creating Additional Networked Class
    • Creating New Admin Panel Menu
    • Abilities
    • Replacing Game Logic
    • Plugin Classes/Game Classes Limitations
  • ID's
    • Inventory Image ID
    • Material ID
    • Team ID
    • Hook ID
  • Game C# Classes
    • ACES
    • AdminPanel
    • Button
    • Config
    • CustomLogger
    • DamageHandler
    • DeadBox
    • DoorManager
    • HitBox
    • HookManager
    • IInteractable
    • InputController
    • ItemPickup
    • Lever
    • NetRoom
    • NetworkedButton
    • NetworkedEvent
    • Player
    • PlayerUtilities
    • ResourcesManager
    • ScriptHelper
    • Trigger
    • UIManager
    • Door
    • SupportManager
    • RoundManager
    • Elevator
  • Another C# Classes
    • Rooms
    • Player Classes
    • Items
    • Admin Panel
Powered by GitBook
On this page
  • Functions
  • Properties
  1. Game C# Classes

Elevator

Functions

[SERVER] AssignDoor(Door d)

[Client] Interact()

Properties

canUse - is this elevator can be used [DEPRECATED] doorSpawnPos - where door must be spawned, not used, left from Lua [DEPRECATED] doorSpawnRot - in what rotation door must be, not used, left from Lua currentFloor - is elevator opened currentElevator - elevator ID, must be identical on first floor and second floor.

PreviousRoundManagerNextRooms

Last updated 1 year ago