> For the complete documentation index, see [llms.txt](https://akequ.gitbook.io/scp-classified-site-server-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://akequ.gitbook.io/scp-classified-site-server-documentation/docs/server-configuration.md).

# Server Configuration

### config.ini

**config.ini** contain all server properties, this file not generated automatically, you need to create it manually.

### Properties <mark style="color:green;">**\[STRING]**</mark>

* **server\_name -** server name that will be shown in server list.\
  \[DEFAULT: <mark style="color:green;">unnamed</mark>]
* **serverinfo\_pastebin\_id -** PasteBin ID to your server description.\
  \[DEFAULT: <mark style="color:green;">Y2qspP90</mark>]
* **platforms -** what platforms can play on your server.\
  \[VALUES: <mark style="color:green;">mobile,pc</mark>]\
  \[DEFAULT: <mark style="color:green;">pc;mobile</mark>]

### Properties <mark style="color:orange;">**\[NUMBER]**</mark>

* **port -** port that server must use.\
  \[DEFAULT: <mark style="color:orange;">8888</mark>]
* **render\_tickrate -** server-sided renderer tickrate.\
  \[DEFAULT: <mark style="color:orange;">15</mark>]
* **maxplayers -** how many players can play on your server.\
  \[DEFAULT: <mark style="color:orange;">20</mark>]
* **map\_seed -** what random seed must be used for map generator.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **generator\_random -** percentage of how many additional rooms will spawn generator.\
  \[DEFAULT: <mark style="color:orange;">5</mark>]
* **item\_cleanup\_time -** how many seconds needed to remove item from map.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **ak12\_damage -** AK-12 weapon damage.\
  \[DEFAULT: <mark style="color:orange;">20</mark>]
* **asval\_damage -** AS-VAL weapon damage.\
  \[DEFAULT: <mark style="color:orange;">15</mark>]
* **cz75b\_damage -** CZ-75B weapon damage.\
  \[DEFAULT: <mark style="color:orange;">21</mark>]
* **fal\_damage -** FAL weapon damage.\
  \[DEFAULT: <mark style="color:orange;">25</mark>]
* **g36c\_damage -** G36C Vector weapon damage.\
  \[DEFAULT: <mark style="color:orange;">14</mark>]
* **g56\_damage -** G56 weapon damage.\
  \[DEFAULT: <mark style="color:orange;">19</mark>]
* **m170\_damage -** M170 weapon damage.\
  \[DEFAULT: <mark style="color:orange;">90</mark>]
* **sr3m\_damage -** SR3M weapon damage.\
  \[DEFAULT: <mark style="color:orange;">13</mark>]
* **vss\_damage -** VSS weapon damage.\
  \[DEFAULT: <mark style="color:orange;">18</mark>]
* **usp\_damage -** USP weapon damage.\
  \[DEFAULT: <mark style="color:orange;">27</mark>]
* **microHID\_damage -** Micro-HID weapon damage.\
  \[DEFAULT: <mark style="color:orange;">800</mark>]
* **auto\_warhead\_start -** how many seconds must pass before warhead will activate.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **decontamination\_time -** how many seconds must pass before LCZ will close.\
  \[DEFAULT: <mark style="color:orange;">900</mark>]
* **generator\_time -** how many seconds power generator need to power up.\
  \[DEFAULT: <mark style="color:orange;">60</mark>]
* **lobby\_waiting\_time -** how many seconds must pass before round will start.\
  \[DEFAULT: <mark style="color:orange;">20</mark>]
* **lobby\_waiting\_time\_add\_per\_join -** how many seconds must add to timer when player connects to server.\
  \[DEFAULT: <mark style="color:orange;">1</mark>]
* **start\_round\_minimum\_players -** how many players must be connected to server to allow round start.\
  \[DEFAULT: <mark style="color:orange;">2</mark>]
* **restart\_time -** how many seconds must pass after round end to restart server.\
  \[DEFAULT: <mark style="color:orange;">10</mark>]
* **server\_forced\_class -** what class must be spawned at round start, forces all players to same class.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **ci\_spawn\_chance -** chance to spawn Chaos Insurgency at round start.\
  \[DEFAULT: <mark style="color:orange;">20</mark>]
* **ci\_spawn\_ratio -** percentage how many guards will be force to Chaos Insurgency at round start.\
  \[DEFAULT: <mark style="color:orange;">25</mark>]
* **minimum\_time\_to\_spawn -** what minimum time in seconds must pass to request support spawn.\
  \[DEFAULT: <mark style="color:orange;">280</mark>]
* **maximum\_time\_to\_spawn -** what maximum time in seconds must pass to request support spawn.\
  \[DEFAULT: <mark style="color:orange;">360</mark>]
* **support\_min\_amount -** how many spectators needed to request support.\
  \[DEFAULT: <mark style="color:orange;">2</mark>]
* **maximum\_MTF\_respawn\_amount -** what maximum amount of MTF can be spawned.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **maximum\_CI\_respawn\_amount -** what maximum amount of CI can be spawned.\
  \[DEFAULT: <mark style="color:orange;">-1</mark>]
* **chaosInsurgency\_health -** Chaos Insurgency player class health.\
  \[DEFAULT: <mark style="color:orange;">150</mark>]
* **classD\_health -** Class-D player class health.\
  \[DEFAULT: <mark style="color:orange;">100</mark>]
* **guard\_health -** Guard player class health.\
  \[DEFAULT: <mark style="color:orange;">125</mark>]
* **mtfCadet\_health -** MTF - Cadet player class health.\
  \[DEFAULT: <mark style="color:orange;">125</mark>]
* **mtfCommander\_health -** MTF - Commander player class health.\
  \[DEFAULT: <mark style="color:orange;">150</mark>]
* **mtfLieutenant\_health -** MTF - Lieutenant player class health.\
  \[DEFAULT: <mark style="color:orange;">150</mark>]
* **scientist\_health -** Scientist player class health.\
  \[DEFAULT: <mark style="color:orange;">100</mark>]
* **scp035\_health -** SCP-035 player class health.\
  \[DEFAULT: <mark style="color:orange;">500</mark>]
* **scp049\_health -** SCP-049 player class health.\
  \[DEFAULT: <mark style="color:orange;">2400</mark>]
* **scp0492\_health -** SCP-049-2 player class health.\
  \[DEFAULT: <mark style="color:orange;">400</mark>]
* **scp096\_health -** SCP-096 player class health.\
  \[DEFAULT: <mark style="color:orange;">4000</mark>]
* **scp106\_health -** SCP-106 player class health.\
  \[DEFAULT: <mark style="color:orange;">1200</mark>]
* **scp173\_health -** SCP-173 player class health.\
  \[DEFAULT: <mark style="color:orange;">5000</mark>]
* **scp939\_health -** SCP-939 player class health.\
  \[DEFAULT: <mark style="color:orange;">2400</mark>]
* **scp999\_health -** SCP-999 player class health.\
  \[DEFAULT: <mark style="color:orange;">1000</mark>]
* **scp999\_rainbow\_speed -** SCP-999 rainbow effect speed.\
  \[DEFAULT: <mark style="color:orange;">15</mark>]
* **scp0492\_damage -** SCP-049-2 attack damage.\
  \[DEFAULT: <mark style="color:orange;">45</mark>]
* **scp106\_damage -** SCP-106 attack damage.\
  \[DEFAULT: <mark style="color:orange;">60</mark>]
* **scp939\_damage -** SCP-939 attack damage.\
  \[DEFAULT: <mark style="color:orange;">60</mark>]
* **intercom\_max\_speech\_time -** maximum time that player can speak in intercom.\
  \[DEFAULT: <mark style="color:orange;">20</mark>]
* **intercom\_cooldown -** intercom restart time after broadcast.\
  \[DEFAULT: <mark style="color:orange;">240</mark>]
* **pd\_damage\_per\_second -** damage that hit each player in Pocket Dimension every second.\
  \[DEFAULT: <mark style="color:orange;">3</mark>]
* **pd\_exit\_count -** how many exits Pocket Dimension must have.\
  \[DEFAULT: <mark style="color:orange;">2</mark>]
* **tesla\_gates\_damage -** Tesla gate hit damage.\
  \[DEFAULT: <mark style="color:orange;">1500</mark>]

### Properties <mark style="color:blue;">**\[BOOLEAN]**</mark>

* **isPrivate -** is server non listed.\
  \[DEFAULT: <mark style="color:green;">true</mark>]
* **can\_cuff\_teammates -** can players cuff other players under one team.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
* **friendly\_fire -** deathmatch.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
* **auto\_warhead\_lock -** is warhead must be locked after automatic run.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
* **disable\_decontamination-** is warhead must be locked after automatic run.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
* **cuffed\_escape\_change\_team -** change team when Class-D or Scientist escape in cuffed state.\
  \[DEFAULT: <mark style="color:green;">true</mark>]
* **generator\_cancel\_only\_scp -** prevent disabling power generators by any class, excepting SCP.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
* **require\_google -** require linking google account to join server.\
  \[DEFAULT: <mark style="color:red;">false</mark>]
